CELSO SINGO ARAMAKI

INFORMATION AND KNOWLEDGE DESIGNER

celso

WORKS

2015-2020

QNeuron

Creative ContentsProjects Management Framework
QNeuron was co-founded by Celso Singo Aramaki in Tokyo, Japan, with partners and investors from New York, USA and Singapore.

Education

2018-2019

Santa Fe Institute (Plan)

The Santa Fe Institute is the world headquarters for complexity science, operated as an independent, nonprofit research and education center located in Santa Fe, New Mexico.

2014-2018

USP - Universidade de São Paulo

Public Policies Management at EACH-USP.

USP São Paulo University is the major institution of higher learning and research in Brazil, responsible for educating a large part of Brazilian Masters and Ph.D’s.

WORKS

Noograms

Art Project by Celso Singo Aramaki in Tokyo, Japan; Paris, France; New York, US, Ulan Batur, Mongolia; Bali, Indonesia; London, UK, Athens, Greece.

Education

2015

R Introduction Course at USP

Introdução à Análise de Dados Utilizando o Ambiente R

USP – São Paulo University, is the major institution of higher learning and research in Brazil, responsible for educating a large part of Brazilian Masters and Ph.D’s.

R Introduction 70%
2015

Complex Systems Modeling

Modelagem de Sistemas Complexos com Aplicações a Sistemas Econômicos, Sociais e Biológicos

USP – São Paulo University, is the major institution of higher learning and research in Brazil, responsible for educating a large part of Brazilian Masters and Ph.D’s.

Complex Systems Modeling 65%
2014

Processing.org Algorithmic Design

Processing is a flexible software sketchbook and a language for learning how to code within the context of the visual arts. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology. There are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning and prototyping.

Processing.org 45%

WORKS

FluxStreets

Fluxstreets was co-founded in 2006 by Celso Singo Aramaki and Mato Obata in Tokyo, Japan. “At Flux Streets, we produce, develop, and deliver new microbrands within specific niche markets; monitor microbrand reputation; create and unify small business networks; manage online advertisement campaigns; and develop innovative solutions to improve data management, visualization, and comprehension.” Delayed by the financial crisis in 2007, Fluxstreets returned in 2008-2009 with outsourced development team and was sold as a Framework Project in 2010 for an Asian Advertising Agency with Asian Private Investors.

Education

2009

Digital Contents Seminars

CoFesta, the Japan International Contents Festival, is a project designed to enhance the promotional capabilities of events related to Japan’s distinctive gaming, anime, manga, characters, broadcasting, music, movies, and other content industries, as well as events in content-related industries such as fashion and design, so that these events can more effectively reach international audiences.

Japanese Contents Industry 75%
2008

Japan Movie Industry Seminars

TIFFCom – Tokyo International Film Festival Marketplace. Content holders and related companies in the following industries: Film, TV, Animation, Publication, Character, Games, Mobile/Internet, Home Entertainment (VOD, DVD, Blu-ray), etc.

Seminar Contents 75%
2007

Japan Movie Industry Seminars

TIFFCom – Tokyo International Film Festival Marketplace. Content holders and related companies in the following industries: Film, TV, Animation, Publication, Character, Games, Mobile/Internet, Home Entertainment (VOD, DVD, Blu-ray), etc.

Seminar Contents 30%

WORKS

Folhinha -Folha de São Paulo

The newspaper Folha de São Paulo is the centerpiece for Grupo Folha, a conglomerate that also controls UOL (Universo Online); Agora São Paulo; polling institute Datafolha; publishing house Publifolha; book imprint Três Estrelas and printing company Plural. Folhinha is the kids section of the newspaper.

Education

2003

TED 2003

TED – The Future Belongs to Those Who Create It
Monterey, California

Presentations 40%
2002

Movie and Drama Writing Workshops

USP – São Paulo University, is the major institution of higher learning and research in Brazil, responsible for educating a large part of Brazilian Masters and Ph.D’s.

Workshop Contents 60%

WORKS

Uluwatu

Co-Founded in 1999 by Celso Singo Aramaki in Asia, Uluwatu Design Group worked with Interactive Design, Information Design, Design Thinking and Multimedia Contents Production, including Visual Design for internet, music videos, films, tv, animations and games.

Education

2002

Design Thinking Workshop

Based on “A Short, Grandiose Theory Of Design” by Jay/Doblin. “For years, most design problems could be solved by using a combination of design training, experience, and applied intuition. But as the world and its design problems have become more complex, traditional approaches have become less effective.”

Design Management Theory Workshop 75%
1999

RenderMan CGI Workshop

The RenderMan Companion: A Programmer’s Guide to Realistic Computer Graphics

Workshop Contents 40%
1999

QuickTime VR SDK

Workshop on QuickTime VR: an image-based approach to virtual environment navigation

Course Contents 40%

WORKS

iMedia Design

Founded in 1994 by Celso Singo Aramaki in Tokyo, Japan, iMedia Design worked with Design and Multimedia Contents, including visual production for music videos of bands which aired on MTV US. The internal team also made interviews with japanese artists for overseas magazines, newspapers and TV Channels.

Education

1998

Visualizing Community Formation on PDAs

To advance this field, the challenge is to encourage group communication by providing information that encourages community formation. As the first step towards this goal, we experimentally implemented the community viewer, which dynamically visualizes the communication interaction among people in the community. 

Digital Viewer Seminar 40%
1997

Creative Applications Laboratory

This new venue at SIGGRAPH 97 connected to other parts of the conference and increased opportunities for hands-on learning. The goal was to enhance learning by providing the latest computer graphics hardware and software, and highly interactive access to the techniques and ideas presented at the conference.

Lab Contents 40%
1996

Apple Human Interface Guidelines

Macintosh Human Interface Guidelines describes the way to create products that optimize the interaction between people and Macintosh computers. It explains the whys and hows of the Macintosh interface in general terms and specific details.

Macintosh Human Interface Guidelines helps you link the philosophy behind the Macintosh interface to the actual implementation of interface elements.

Course Contents 60%

WORKS

Visual Factory Design

Founded by Celso Singo Aramaki in New York, Visual Factory Studio (1990-1995) worked with Design and Multimedia Contents. The team also made interviews with artists for overseas magazines and newspapers.

Education

1995

Introduction to Evolutionary Computation

Evolutionary Computation provides an international forum for facilitating and enhancing the exchange of information among researchers involved in both the theoretical and practical aspects of computational systems of an evolutionary nature. The journal publishes both theoretical and practical developments of computational systems drawing their inspiration from nature, with particular emphasis on evolutionary algorithms (EAs), including, but not limited to, genetic algorithms (GAs), evolution strategies (ESs), evolutionary programming (EP), genetic programming (GP), classifier systems (CSs), and other natural computation techniques.

Workshop and Seminar 40%
1994

Adobe Seminars

Adobe Tools Creative Workshops and Seminars

Workshops Contents 60%
1993

Macromedia Director Scripting

Adobe Director (formerly Macromedia Director) is a multimedia application authoring platform created by Macromedia and now managed by Adobe Systems. Director is the primary editor on the Adobe Shockwave platform, which dominated the interactive multimedia product space during the 1990s.

Course Contents 40%

WORKS

Rard - Comic Book

Rard, created by Celso Singo Aramaki was published as Cedibra, a Brazilian book publisher company established in São Paulo in partnership with foreign content suppliers.

Education

1990-1991

CUNY Hunter College

CUNY Hunter College – Undergraduate credits transfers. Department of Art and Art History.

Course Contents 40%

WORKS

Rard

Rard, created by Celso Singo Aramaki was published by Folha de São Paulo from1988 to 1991.

Folha de São Paulo is a Brazilian daily newspaper founded in 1921 published in São Paulo by the Folha da Manhã company. The newspaper is the centerpiece for Grupo Folha, a conglomerate that also controls UOL (Universo Online), the leading Internet portal in Brazil; newspaper Agora; polling institute Datafolha; publishing house Publifolha; book imprint Três Estrelas and printing company Plural.8

Celso Singo Aramaki

Education

1988-1989

USP - Universidade de São Paulo

Undergraduate Credits at FFLCH – School of Philosophy, Literature and Human Sciences. Credits transfers to USA.

USP São Paulo University is the major institution of higher learning and research
in Brazil, responsible for educating a large part of Brazilian Masters and Ph.D’s.

Course Contents 40%

WORKS

Revista "Animal" Project

Animal” Magazine with european bande dessinée artists. Project co-creators: artists Fábio Zimbres, Newton Foot, Celso Singo Aramaki and journalist Rogério de Campos

Education

1985-1987

FAAP Fundação Armando Álvares Penteado

Undergraduate Credits at FAAP – School of Social Communications. Credits transfers to USA.

Course Contents 60%

WORKS

"Sol" Folhiha

Created and designed by Celso Singo Aramaki. Curated by Folhinha Editor Bell Kranz.

Education

1985-1987

Semiotics, Concret Music and Poetry

Undergraduate Non-Credits “Aluno Ouvinte” at PUC SP – Pontifícia Universitária Católica.

Courses and Workshops Contents 60%

WORKS

"Jack London" Biography

A 1984 Script by Celso Singo Aramaki, illustrated by polish artist Kasprzak in 1994 and published in a Kodansha magazine.

Education

1980-1983

Colégio Objetivo

Colégio Objetivo – Senior High School

Course Contents 60%